> ## Documentation Index
> Fetch the complete documentation index at: https://docs.comfy.org/llms.txt
> Use this file to discover all available pages before exploring further.

# Create Camera Orbit - ComfyUI Built-in Node Documentation

> Builds a rig of cameras around the first camera's target: a turntable by default, a tilted sweep when pitch is set, and optionally views straight down and up.

Builds a rig of cameras around the first camera's target: a turntable by default, a tilted sweep when `pitch` is set, and optionally views straight down and up. Render Mesh renders one image per camera and Bake Texture From Views projects them back onto the mesh.

## Inputs

| Parameter | Description | Data Type | Required | Range |
| - | - | - | - | - |
| `camera_info` | First camera of the orbit. A camera list orbits every camera in it. | LOAD3D\_CAMERA | Yes | - |
| `count` | Cameras evenly spaced along the sweep. Default: 4. | INT | Yes | 1 to 64 |
| `yaw` | Total turn around the target, in Create Camera Info's yaw direction. Whole turns stop one step short of the first camera; other sweeps end on the last camera. Default: 360.0. | FLOAT | Yes | -720.0 to 720.0 (step 1.0) |
| `pitch` | Total tilt over the target, positive rising like Create Camera Info's pitch; past 90 the cameras pass over the top. Whole turns loop like `yaw`. Default: 0.0. | FLOAT | Yes | -720.0 to 720.0 (step 1.0) |
| `poles` | Views straight down and/or up at the target, added after the orbit. Their image top points away from the first camera. Default: `"none"`. | COMBO | Yes | `"none"` `"top"` `"bottom"` `"top and bottom"` |

## Outputs

| Output Name | Description | Data Type |
| - | - | - |
| `camera_info` | The camera list of the rig, in orbit order followed by the pole views. | LOAD3D\_CAMERA |

> This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! [Edit on GitHub](https://github.com/Comfy-Org/embedded-docs/blob/main/comfyui_embedded_docs/docs/CreateCameraOrbit/en.md)

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