> ## Documentation Index
> Fetch the complete documentation index at: https://docs.comfy.org/llms.txt
> Use this file to discover all available pages before exploring further.

# MoGeRender - ComfyUI Built-in Node Documentation

> Complete documentation for the MoGeRender node in ComfyUI. Learn its inputs, outputs, parameters and usage.

> This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! [Edit on GitHub](https://github.com/Comfy-Org/embedded-docs/blob/main/comfyui_embedded_docs/docs/MoGeRender/en.md)

## Overview

This node takes a MOGE\_GEOMETRY packet (produced by a MoGe depth/normal estimation node) and renders it into a standard image format. You can choose to output a depth map, a colored depth map, a normal map, or a mask.

## Inputs

| Parameter       | Data Type      | Required | Range                                                                                         | Description                                                                                                                                                                                                                            |
| --------------- | -------------- | -------- | --------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `moge_geometry` | MOGE\_GEOMETRY | Yes      | N/A                                                                                           | The geometry data packet from a MoGe estimation node.                                                                                                                                                                                  |
| `output`        | COMBO          | Yes      | `"depth"`<br />`"depth_colored"`<br />`"normal_opengl"`<br />`"normal_directx"`<br />`"mask"` | The type of image to render from the geometry data. DirectX vs OpenGL controls the normal-map green-channel convention. DirectX: green = -Y down (Unreal). OpenGL: green = +Y up (Blender, Substance, Unity, glTF). (default: "depth") |

## Outputs

| Output Name | Data Type | Description                                                                                                                                                  |
| ----------- | --------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| `IMAGE`     | IMAGE     | The rendered image as a batch of RGB tensors. The content depends on the `output` mode: a grayscale depth map, a colored depth map, a normal map, or a mask. |

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