> ## Documentation Index
> Fetch the complete documentation index at: https://docs.comfy.org/llms.txt
> Use this file to discover all available pages before exploring further.

# TencentModelTo3DUVNode - ComfyUI Built-in Node Documentation

> Complete documentation for the TencentModelTo3DUVNode node in ComfyUI. Learn its inputs, outputs, parameters and usage.

> This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! [Edit on GitHub](https://github.com/Comfy-Org/embedded-docs/blob/main/comfyui_embedded_docs/docs/TencentModelTo3DUVNode/en.md)

This node uses the Tencent Hunyuan3D API to perform UV unfolding on a 3D model. It takes a 3D model file as input, sends it to the API for processing, and returns the processed model in OBJ and FBX formats along with a generated UV texture image.

## Inputs

| Parameter  | Data Type | Required | Range                 | Description                                                                                                                              |
| ---------- | --------- | -------- | --------------------- | ---------------------------------------------------------------------------------------------------------------------------------------- |
| `model_3d` | FILE3D    | Yes      | GLB<br />OBJ<br />FBX | Input 3D model (GLB, OBJ, or FBX). The model must have less than 30000 faces.                                                            |
| `seed`     | INT       | No       | 0 to 2147483647       | A seed value (default: 1). This controls whether the node should re-run, but results are non-deterministic regardless of the seed value. |

## Outputs

| Output Name | Data Type | Description                                |
| ----------- | --------- | ------------------------------------------ |
| `OBJ`       | FILE3D    | The processed 3D model file in OBJ format. |
| `FBX`       | FILE3D    | The processed 3D model file in FBX format. |
| `Image`     | IMAGE     | The generated UV texture image.            |
