> ## Documentation Index
> Fetch the complete documentation index at: https://docs.comfy.org/llms.txt
> Use this file to discover all available pages before exploring further.

# TripoMultiviewToModelNode - ComfyUI Built-in Node Documentation

> Complete documentation for the TripoMultiviewToModelNode node in ComfyUI. Learn its inputs, outputs, parameters and usage.

> This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! [Edit on GitHub](https://github.com/Comfy-Org/embedded-docs/blob/main/comfyui_embedded_docs/docs/TripoMultiviewToModelNode/en.md)

This node generates 3D models synchronously using Tripo's API by processing up to four images showing different views of an object. It requires a front image and at least one additional view (left, back, or right) to create a complete 3D model with texture and material options.

## Inputs

| Parameter           | Data Type | Required | Range                             | Description                                                                    |
| ------------------- | --------- | -------- | --------------------------------- | ------------------------------------------------------------------------------ |
| `image`             | IMAGE     | Yes      | -                                 | Front view image of the object (required)                                      |
| `image_left`        | IMAGE     | No       | -                                 | Left view image of the object                                                  |
| `image_back`        | IMAGE     | No       | -                                 | Back view image of the object                                                  |
| `image_right`       | IMAGE     | No       | -                                 | Right view image of the object                                                 |
| `model_version`     | COMBO     | No       | Multiple options available        | Tripo model version to use for generation                                      |
| `orientation`       | COMBO     | No       | Multiple options available        | Orientation setting for the 3D model                                           |
| `texture`           | BOOLEAN   | No       | -                                 | Whether to generate textures for the model (default: True)                     |
| `pbr`               | BOOLEAN   | No       | -                                 | Whether to generate PBR (Physically Based Rendering) materials (default: True) |
| `model_seed`        | INT       | No       | -                                 | Random seed for model generation (default: 42)                                 |
| `texture_seed`      | INT       | No       | -                                 | Random seed for texture generation (default: 42)                               |
| `texture_quality`   | COMBO     | No       | "standard"<br />"detailed"        | Quality level for texture generation (default: "standard")                     |
| `texture_alignment` | COMBO     | No       | "original\_image"<br />"geometry" | Method for aligning textures to the model (default: "original\_image")         |
| `face_limit`        | INT       | No       | -1 to 500000                      | Maximum number of faces in the generated model, -1 for no limit (default: -1)  |
| `quad`              | BOOLEAN   | No       | -                                 | Whether to generate quad-based geometry instead of triangles (default: False)  |

**Note:** The front image (`image`) is always required. At least one additional view image (`image_left`, `image_back`, or `image_right`) must be provided for multiview processing.

## Outputs

| Output Name     | Data Type       | Description                                               |
| --------------- | --------------- | --------------------------------------------------------- |
| `model_file`    | STRING          | File path or identifier for the generated 3D model        |
| `model task_id` | MODEL\_TASK\_ID | Task identifier for tracking the model generation process |
