Anatomy of a custom node

Simple Example

Here’s the code for the Invert Image Node, which gives an overview of the key concepts in custom node development.

class InvertImageNode:
    @classmethod
    def INPUT_TYPES(cls):
        return {
            "required": { "image_in" : ("IMAGE", {}) },
        }

    RETURN_TYPES = ("IMAGE",)
    RETURN_NAMES = ("image_out",)
    CATEGORY = "examples"
    FUNCTION = "invert"

    def invert(self, image_in):
        image_out = 1 - image_in
        return (image_out,)

Main properties

Every custom node is a Python class, with the following key properties:

INPUT_TYPES

INPUT_TYPES, as the name suggests, defines the inputs for the node. The method returns a dict which must contain the key required, and may also include the keys optional and/or hidden. The only difference between required and optional inputs is that optional inputs can be left unconnected. For more information on hidden inputs, see Hidden Inputs.

Each key has, as its value, another dict, in which key-value pairs specify the names and types or the inputs. The types are defined by a tuple, the first element of which defines the data type, and the second element of which is a dict of additional parameters.

Here we have just one required input, named image_in, of type IMAGE, with no additional parameters.

Note that unlike the next few attributes, this INPUT_TYPES is a @classmethod. This is so that the options in dropdown widgets (like the name of the checkpoint to be loaded) can be computed by Comfy at run time. We’ll go into this more later.

RETURN_TYPES

A tuple of str defining the data types returned by the node. If the node has no outputs this must still be provided RETURN_TYPES = ()

If you have exactly one output, remember the trailing comma: RETURN_TYPES = ("IMAGE",). This is required for Python to make it a tuple

RETURN_NAMES

The names to be used to label the outputs. This is optional; if omitted, the names are simply the RETURN_TYPES in lowercase.

CATEGORY

Where the node will be found in the ComfyUI Add Node menu. Submenus can be specified as a path, eg. examples/trivial.

FUNCTION

The name of the Python function in the class that should be called when the node is executed.

The function is called with named arguments. All required (and hidden) inputs will be included; optional inputs will be included only if they are connected, so you should provide default values for them in the function definition (or capture them with **kwargs).

The function returns a tuple corresponding to the RETURN_TYPES. This is required even if nothing is returned (return ()). Again, if you only have one output, remember that trailing comma return (image_out,)!

Execution Control Extras

A great feature of Comfy is that it caches outputs, and only executes nodes that might produce a different result than the previous run. This can greatly speed up lots of workflows.

In essence this works by identifying which nodes produce an output (these, notably the Image Preview and Save Image nodes, are always executed), and then working backwards to identify which nodes provide data that might have changed since the last run.

Two optional features of a custom node assist in this process.

OUTPUT_NODE

By default, a node is not considered an output. Set OUTPUT_NODE = True to specify that it is.

IS_CHANGED

By default, Comfy considers that a node has changed if any of its inputs or widgets have changed. This is normally correct, but you may need to override this if, for instance, the node uses a random number (and does not specify a seed - it’s best practice to have a seed input in this case so that the user can control reproducability and avoid unecessary execution), or loads an input that may have changed externally, or sometimes ignores inputs (so doesn’t need to execute just because those inputs changed).

Despite the name, IS_CHANGED should not return a bool

IS_CHANGED is passed the same arguments as the main function defined by FUNCTION, and can return any Python object. This object is compared with the one returned in the previous run (if any) and the node will be considered to have changed if is_changed != is_changed_old (this code is in execution.py if you need to dig).

Since True == True, a node that returns True to say it has changed will be considered not to have! I’m sure this would be changed in the Comfy code if it wasn’t for the fact that it might break existing nodes to do so.

To specify that your node should always be considered to have changed (which you should avoid if possible, since it stops Comfy optimising what gets run), return float("NaN"). This returns a NaN value, which is not equal to anything, even another NaN.

A good example of actually checking for changes is the code from the built-in LoadImage node, which loads the image and returns a hash

    @classmethod
    def IS_CHANGED(s, image):
        image_path = folder_paths.get_annotated_filepath(image)
        m = hashlib.sha256()
        with open(image_path, 'rb') as f:
            m.update(f.read())
        return m.digest().hex()

Other attributes

There are three other attributes that can be used to modify the default Comfy treatment of a node.

INPUT_IS_LIST, OUTPUT_IS_LIST

These are used to control sequential processing of data, and are described later.

VALIDATE_INPUTS

If a class method VALIDATE_INPUTS is defined, it will be called before the workflow begins execution. VALIDATE_INPUTS should return True if the inputs are valid, or a message (as a str) describing the error (which will prevent execution).

Validating Constants

Note that VALIDATE_INPUTS will only receive inputs that are defined as constants within the workflow. Any inputs that are received from other nodes will not be available in VALIDATE_INPUTS.

VALIDATE_INPUTS is called with only the inputs that its signature requests (those returned by inspect.getfullargspec(obj_class.VALIDATE_INPUTS).args). Any inputs which are received in this way will not run through the default validation rules. For example, in the following snippet, the front-end will use the specified min and max values of the foo input, but the back-end will not enforce it.

class CustomNode:
    @classmethod
    def INPUT_TYPES(cls):
        return {
            "required": { "foo" : ("INT", {"min": 0, "max": 10}) },
        }

    @classmethod
    def VALIDATE_INPUTS(cls, foo):
        # YOLO, anything goes!
        return True

Additionally, if the function takes a **kwargs input, it will receive all available inputs and all of them will skip validation as if specified explicitly.

Validating Types

If the VALIDATE_INPUTS method receives an argument named input_types, it will be passed a dictionary in which the key is the name of each input which is connected to an output from another node and the value is the type of that output.

When this argument is present, all default validation of input types is skipped. Here’s an example making use of the fact that the front-end allows for the specification of multiple types:

class AddNumbers:
    @classmethod
    def INPUT_TYPES(cls):
        return {
            "required": {
                "input1" : ("INT,FLOAT", {"min": 0, "max": 1000})
                "input2" : ("INT,FLOAT", {"min": 0, "max": 1000})
            },
        }

    @classmethod
    def VALIDATE_INPUTS(cls, input_types):
        # The min and max of input1 and input2 are still validated because
        # we didn't take `input1` or `input2` as arguments
        if input_types["input1"] not in ("INT", "FLOAT"):
            return "input1 must be an INT or FLOAT type"
        if input_types["input2"] not in ("INT", "FLOAT"):
            return "input2 must be an INT or FLOAT type"
        return True