Inputs
Notes:
shape_latentmust be the output of Trellis2ShapeStage or Trellis2UpsampleStage; it provides the coordinate layout and the per-voxel shape latent used by the texture pass.- The coordinate layout is validated: batch ids in the first column of
coordsmust be non-negative and contiguous, and the total row count must match the coordinate counts. - When
positivecarries a projection feature pack (Pixal3D conditioning) andshape_latentincludescoord_resolution, projection features at 1024 texture resolution are computed and attached to the conditioning. - The model frame is read from
shape_latent; when absent, it defaults to"y_up"if projection features are present and"z_up"otherwise.
Outputs
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