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This node sets up the texture-stage sampling pass for Trellis2 generation. It reads the coordinate layout and the per-voxel shape latent from the incoming shape latent, builds an empty sparse latent with 32 channels at the same coordinate layout, and attaches the required texture-stage metadata to the conditioning.

Inputs

Notes:
  • shape_latent must be the output of Trellis2ShapeStage or Trellis2UpsampleStage; it provides the coordinate layout and the per-voxel shape latent used by the texture pass.
  • The coordinate layout is validated: batch ids in the first column of coords must be non-negative and contiguous, and the total row count must match the coordinate counts.
  • When positive carries a projection feature pack (Pixal3D conditioning) and shape_latent includes coord_resolution, projection features at 1024 texture resolution are computed and attached to the conditioning.
  • The model frame is read from shape_latent; when absent, it defaults to "y_up" if projection features are present and "z_up" otherwise.

Outputs

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