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This node generates a game-ready triangle mesh from a reference image at a target face count with Meshy T2.5. The topology is built at the requested polycount instead of being decimated afterwards, so the result is ready for a game engine without a separate retopology pass.

Inputs

Note: The enable_pbr, texture_prompt, texture_image and texture_resolution inputs are only available when should_texture is set to "true". Constraints:
  • target_polycount is the number of triangles the mesh is built from, not a limit applied after generation.
  • When should_texture is set to "true", texture_prompt and texture_image cannot be used at the same time. If both are provided, the node raises an error.
  • texture_prompt has a maximum length of 800 characters.

Outputs

This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHub

Source fingerprint (SHA-256): e78034a591825ec6e105df1942cf501e882ac780cc2584bfa04b424ecc34a02e