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Extracts a seamlessly tiling PBR material from a region of an input image, guided by a prompt that names what to take: a wall, a floor, a fabric. It returns the extracted base texture plus up to five material maps, with optional SeedVR upscaling of the maps. Use it to turn a photo of a real surface into a reusable, tileable material.

Inputs

custom Image Size Inputs

These inputs appear when image_size is set to "custom". Constraints and behavior:
  • Enabling no material map is allowed: the node then returns only the base texture, and every map output stays a 1x1 placeholder.
  • The prompt is required and must not be empty; name the region to extract as precisely as possible.
  • An 8K result comes from 4x upscaling the maps of a 2048-pixel render, not from a single 8K generation.

Outputs

This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHub

Source fingerprint (SHA-256): 484b8eaa57388541e352cd88c8998c63aa0b2a99d98cd8e602252625064f16ba