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Derives a set of PBR material maps from an existing texture image: basecolor, normal, roughness, metalness and height. Enable only the maps you need, since each enabled map adds to the cost. Use it to complete a texture that has no material maps yet, or to rebuild a single broken map.

Inputs

Constraints and behavior:
  • At least one map must be enabled, otherwise the run fails.
  • The input image is limited to 2048 pixels on its longest side; either let auto_downscale shrink it or the run fails on an oversized image.
  • Each map that is disabled still returns an output, but as a 1x1 placeholder image, so only connect the outputs you actually generated.

Outputs

This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHub

Source fingerprint (SHA-256): 813c5bb3336c5ca54a9ca9ee95e84e7f27791170650248d0169acee39c4b3ce1