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This node generates a game-ready triangle mesh at a target face count with Meshy T2.5. The topology is built at the requested polycount instead of being decimated afterwards, so the result is ready for a game engine without a separate retopology pass.

Inputs

Constraints:
  • The prompt must contain between 1 and 800 characters.
  • target_polycount is the number of triangles the mesh is built from, not a limit applied after generation.

Outputs

This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHub

Source fingerprint (SHA-256): 9fcdc846a4ba39cf3d099629637fbb0cf6d9c8d65bcee8aff5ec6ac5c76b6af3