Inputs
Common Inputs
Mesh Inputs
These parameters appear whenrender_style is “mesh”.
Silhouette Inputs
Whenrender_style is “silhouette”, the node renders a binary mask of the 3D mesh. This mode has no additional parameters.
OpenPose 2D Inputs
These parameters appear whenrender_style is “openpose_2d”.
OpenPose 3D Inputs
These parameters appear whenrender_style is “openpose_3d”.
SCAIL Inputs
These parameters appear whenrender_style is “scail”.
Notes
- If both
widthandheightare 0, the output uses the pose data’s native image size. If only one of them is set, the other is derived while preserving the original aspect ratio. A connectedbackgroundis resized to match the render resolution. - When
camera_infois connected, the pose is re-projected through that camera instead of the predicted one. - In mesh mode,
rainbow_tilt_zandrainbow_tilt_xare only available whenshaderis set to “rainbow”, “rainbow_face_normal”, or “rainbow_face_semantic”. - In mesh mode, when
regionis “hands_only”, the hand region filter requires the pose data to contain a hand vertex mask; if the mask is missing, the full mesh is rendered instead. - In scail mode, hands are always drawn as 2D overlays; there are no 3D hand capsules.
- When the output resolution differs from the pose data’s native resolution, the openpose_2d marker and stick sizes are scaled proportionally.
- If the background has fewer frames than the pose data, the last background frame is reused for the remaining frames.
- The output contains one frame per input pose frame. If the pose data contains no frames, a single black image is returned.
Outputs
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