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Right click menus

Background menu

The main background menu (right-click on the canvas) is generated by a call to LGraphCanvas.getCanvasMenuOptions. The standard way of editing this is to implement the getCanvasMenuItems method on your extension:
app.registerExtension({
  name: "MyExtension",
  getCanvasMenuItems(canvas) {
    const items = []
    items.push(null) // inserts a divider
    items.push({
      content: "The text for the menu",
      callback: async () => {
        // do whatever
      }
    })
    return items
  }
});

Node menu

When you right click on a node, the menu is similarly generated by node.getExtraMenuOptions. The standard way is to implement the getNodeMenuItems method on your extension:
app.registerExtension({
  name: "MyExtension",
  getNodeMenuItems(node) {
    const items = []

    // You can filter by node type if needed
    if (node.comfyClass === "MyNodeClass") {
      items.push({
        content: "Do something fun",
        callback: async () => {
          // fun thing
        }
      })
    }

    return items
  }
});
If you want a submenu, use the submenu property with an options array:
app.registerExtension({
  name: "MyExtension",
  getCanvasMenuItems(canvas) {
    const items = []
    items.push({
      content: "Menu with options",
      submenu: {
        options: [
          {
            content: "option 1",
            callback: (v) => {
              // do something with v
            }
          },
          {
            content: "option 2",
            callback: (v) => {
              // do something with v
            }
          },
          {
            content: "option 3",
            callback: (v) => {
              // do something with v
            }
          }
        ]
      }
    })
    return items
  }
});

Capture UI events

This works just like you’d expect - find the UI element in the DOM and add an eventListener. setup() is a good place to do this, since the page has fully loaded. For instance, to detect a click on the ‘Queue’ button:
function queue_button_pressed() { console.log("Queue button was pressed!") }
document.getElementById("queue-button").addEventListener("click", queue_button_pressed);

Detect when a workflow starts

This is one of many api events:
import { api } from "../../scripts/api.js";
/* in setup() */
    function on_execution_start() { 
        /* do whatever */
    }
    api.addEventListener("execution_start", on_execution_start);

Detect an interrupted workflow

A simple example of hijacking the api:
import { api } from "../../scripts/api.js";
/* in setup() */
    const original_api_interrupt = api.interrupt;
    api.interrupt = function () {
        /* Do something before the original method is called */
        original_api_interrupt.apply(this, arguments);
        /* Or after */
    }

Catch clicks on your node

node has a mouseDown method you can hijack. This time we’re careful to pass on any return value.
async nodeCreated(node) {
    if (node?.comfyClass === "My Node Name") {
        const original_onMouseDown = node.onMouseDown;
        node.onMouseDown = function( e, pos, canvas ) {
            alert("ouch!");
            return original_onMouseDown?.apply(this, arguments);
        }        
    }
}