Inputs
| Parameter | Description | Data Type | Required | Range |
|---|---|---|---|---|
da3_geometry | The DA3_GEOMETRY packet containing depth map, optional confidence map, optional sky map, and source image | DA3_GEOMETRY | Yes | - |
batch_index | Which image of a batch to convert. Per-image vertex counts differ so batches cannot be stacked (default: 0) | INT | Yes | 0 to 4096 |
decimation | Vertex stride. 1 = full resolution, 2 = half, etc. (default: 1) | INT | Yes | 1 to 8 |
discontinuity_threshold | Drop triangles whose 3x3 depth span exceeds this fraction. 0 = off (default: 0.04) | FLOAT | Yes | 0.0 to 1.0 |
confidence_threshold | Exclude pixels whose per-image normalised confidence is below this value. 0 = keep all, 1 = keep only the single most confident pixel. Used when the geometry has a confidence map (Small/Base models) (default: 0.1) | FLOAT | Yes | 0.0 to 1.0 |
use_sky_mask | Exclude sky-probability pixels (sky >= 0.5) from the mesh. Used when the geometry has a sky map (Mono/Metric models) (default: True) | BOOLEAN | Yes | True or False |
texture | Use the source image as a base color texture (default: True) | BOOLEAN | Yes | True or False |
Outputs
| Output Name | Description | Data Type |
|---|---|---|
MESH | A triangulated 3D mesh with vertices, faces, UV coordinates, and optional texture | MESH |
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