Documentation Index
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Overview
This node takes a MOGE_GEOMETRY packet (produced by a MoGe depth/normal estimation node) and renders it into a standard image format. You can choose to output a depth map, a colored depth map, a normal map, or a mask.Inputs
| Parameter | Data Type | Required | Range | Description |
|---|---|---|---|---|
moge_geometry | MOGE_GEOMETRY | Yes | N/A | The geometry data packet from a MoGe estimation node. |
output | COMBO | Yes | "depth""depth_colored""normal_opengl""normal_directx""mask" | The type of image to render from the geometry data. DirectX vs OpenGL controls the normal-map green-channel convention. DirectX: green = -Y down (Unreal). OpenGL: green = +Y up (Blender, Substance, Unity, glTF). (default: “depth”) |
Outputs
| Output Name | Data Type | Description |
|---|---|---|
IMAGE | IMAGE | The rendered image as a batch of RGB tensors. The content depends on the output mode: a grayscale depth map, a colored depth map, a normal map, or a mask. |
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