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Overview

This node takes a MOGE_GEOMETRY packet (produced by a MoGe depth/normal estimation node) and renders it into a standard image format. You can choose to output a depth map, a colored depth map, a normal map, or a mask.

Inputs

ParameterData TypeRequiredRangeDescription
moge_geometryMOGE_GEOMETRYYesN/AThe geometry data packet from a MoGe estimation node.
outputCOMBOYes"depth"
"depth_colored"
"normal_opengl"
"normal_directx"
"mask"
The type of image to render from the geometry data. DirectX vs OpenGL controls the normal-map green-channel convention. DirectX: green = -Y down (Unreal). OpenGL: green = +Y up (Blender, Substance, Unity, glTF). (default: “depth”)

Outputs

Output NameData TypeDescription
IMAGEIMAGEThe rendered image as a batch of RGB tensors. The content depends on the output mode: a grayscale depth map, a colored depth map, a normal map, or a mask.

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