Documentation Index
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Overview
This node converts a MoGe point map into a 3D mesh. It takes the geometry data produced by a MoGe depth estimation node and triangulates it into a mesh with UV coordinates and an optional texture.Inputs
| Parameter | Data Type | Required | Range | Description |
|---|---|---|---|---|
moge_geometry | MOGE_GEOMETRY | Yes | N/A | The MoGe geometry data containing point maps, depth, and optionally the source image. |
batch_index | INT | Yes | 0 to 4096 | Which image of a batched MoGe geometry to mesh. Per-image vertex counts differ, so batches can’t be stacked into a single MESH (default: 0). |
decimation | INT | Yes | 1 to 8 | Vertex stride; 1 = full resolution (default: 1). |
discontinuity_threshold | FLOAT | Yes | 0.0 to 1.0 | Drop pixels whose 3x3 depth span exceeds this fraction. 0 = off (default: 0.04). |
texture | BOOLEAN | Yes | True/False | Carry the source image through as the baseColor texture (default: True). |
Outputs
| Output Name | Data Type | Description |
|---|---|---|
MESH | MESH | A 3D mesh with vertices, faces, UV coordinates, and an optional texture from the source image. |
Source fingerprint (SHA-256):
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