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Overview

This node converts a MoGe point map into a 3D mesh. It takes the geometry data produced by a MoGe depth estimation node and triangulates it into a mesh with UV coordinates and an optional texture.

Inputs

ParameterData TypeRequiredRangeDescription
moge_geometryMOGE_GEOMETRYYesN/AThe MoGe geometry data containing point maps, depth, and optionally the source image.
batch_indexINTYes0 to 4096Which image of a batched MoGe geometry to mesh. Per-image vertex counts differ, so batches can’t be stacked into a single MESH (default: 0).
decimationINTYes1 to 8Vertex stride; 1 = full resolution (default: 1).
discontinuity_thresholdFLOATYes0.0 to 1.0Drop pixels whose 3x3 depth span exceeds this fraction. 0 = off (default: 0.04).
textureBOOLEANYesTrue/FalseCarry the source image through as the baseColor texture (default: True).

Outputs

Output NameData TypeDescription
MESHMESHA 3D mesh with vertices, faces, UV coordinates, and an optional texture from the source image.

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