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Overview

This node converts a MoGe point map into a 3D mesh. It takes the geometry data produced by a MoGe depth estimation node and triangulates it into a mesh with UV coordinates and an optional texture.

Inputs

ParameterDescriptionData TypeRequiredRange
moge_geometryThe MoGe geometry data containing point maps, depth, and optionally the source image.MOGE_GEOMETRYYesN/A
batch_indexWhich image of a batched MoGe geometry to mesh. Per-image vertex counts differ, so batches can’t be stacked into a single MESH (default: 0).INTYes0 to 4096
decimationVertex stride; 1 = full resolution (default: 1).INTYes1 to 8
discontinuity_thresholdDrop pixels whose 3x3 depth span exceeds this fraction. 0 = off (default: 0.04).FLOATYes0.0 to 1.0
textureCarry the source image through as the baseColor texture (default: True).BOOLEANYesTrue/False

Outputs

Output NameDescriptionData Type
MESHA 3D mesh with vertices, faces, UV coordinates, and an optional texture from the source image.MESH
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