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This node builds a ready-to-save 3D animation file from pose data. You can export an animated GLB in several visual styles — a full body mesh, joints-only preview, OpenPose skeleton, or SCAIL capsule rig — or save a BVH motion-capture clip instead. The output plugs into a file-saving node such as Save 3D Model to write the file to disk.

Inputs

Common Inputs

GLB Inputs

These inputs appear when format is set to “glb”.

Body Mesh Inputs

Appear when mesh_style is “body_mesh”.

Bones Only Inputs

Appear when mesh_style is “bones_only”.

OpenPose Inputs

Appear when mesh_style is “openpose”.

SCAIL Inputs

Appear when mesh_style is “scail”.

BVH Inputs

Appear when format is set to “bvh”. Notes:
  • The bvh format and the body_mesh and bones_only mesh styles require the sam3d_body_model input, unless the pose_data itself carries a skeleton override (a _skeleton_override dict, for example from a KimodoSample node). The node raises an error if neither is available. The openpose and scail styles are rig-independent and work directly from keypoints without the body model.
  • In bvh format, the output contains a single skeleton. When track_index is -1 (all tracks), the first track is used.
  • The full and eyes_mouth face_style options require canonical_colors on the pose data, which is present when the pose data comes from the MHR pipeline together with the body model.
  • bone_smooth_window advances in steps of 2 between 0 and 51.

Outputs

This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHub

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