Inputs
Common Inputs
GLB Inputs
These inputs appear whenformat is set to “glb”.
Body Mesh Inputs
Appear whenmesh_style is “body_mesh”.
Bones Only Inputs
Appear whenmesh_style is “bones_only”.
OpenPose Inputs
Appear whenmesh_style is “openpose”.
SCAIL Inputs
Appear whenmesh_style is “scail”.
BVH Inputs
Appear whenformat is set to “bvh”.
Notes:
- The
bvhformat and thebody_meshandbones_onlymesh styles require thesam3d_body_modelinput, unless thepose_dataitself carries a skeleton override (a_skeleton_overridedict, for example from a KimodoSample node). The node raises an error if neither is available. Theopenposeandscailstyles are rig-independent and work directly from keypoints without the body model. - In
bvhformat, the output contains a single skeleton. Whentrack_indexis -1 (all tracks), the first track is used. - The
fullandeyes_mouthface_styleoptions requirecanonical_colorson the pose data, which is present when the pose data comes from the MHR pipeline together with the body model. bone_smooth_windowadvances in steps of 2 between 0 and 51.
Outputs
This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHub
Source fingerprint (SHA-256):
f3672f0749c4f9affcc92da98198c5b142f6fcd9f5e317ab43dd7e53533c0fa3