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This node serializes a mesh into a GLB file object that can be passed to Save 3D or Preview 3D nodes. It carries all mesh data along, including UVs, colors, normals, texture, normal/occlusion/emissive maps, and material settings. Only the first item of a multi-item batch is used.

Inputs

Note: The node supports one item per batch only. If the input mesh contains more than one item in its batch, a warning is logged and the first item is used. The mesh must contain at least one vertex and one face; an empty mesh raises an error.

Outputs

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