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The SaveGLB node saves 3D mesh data or 3D file inputs to the output directory. It accepts mesh data and common 3D file formats (GLB, GLTF, OBJ, FBX, STL, USDZ, PLY, SPLAT, SPZ, KSPLAT) and exports them with the specified filename prefix. Mesh inputs are written as GLB files, one per batch item, while 3D file inputs are saved in their original format.

Inputs

Note: When the mesh input is a 3D file, the node saves it using its original format extension (GLB is used if the file has no format). When it is mesh data, each item in the batch is saved as a separate .glb file; empty items (with no vertices or faces) are skipped with a warning. Output filenames follow the pattern {filename_prefix}_{counter:05}_.{ext} with an incrementing counter. Workflow metadata (prompt and extra PNG info) is embedded in the saved files when metadata is enabled.

Outputs

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