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Get3DComponents parses a 3D model file (GLB, GLTF, OBJ, or STL) into an editable mesh that can be used by mesh-processing nodes such as decimate, remesh, UV unwrap, and bake. All scene nodes and primitives are merged into one mesh with their transforms applied, and textures and material settings come from the first material. It is the counterpart of the MeshToFile3D node.

Inputs

Note: FBX and USDZ files are not supported and cause an error; convert them to GLB or GLTF first. If the 3D file contains multiple materials, only the first material’s textures and material factors are kept (a warning is logged). All scene primitives are merged into a single mesh with their transforms applied. This node is experimental.

Outputs

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