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The Meshy: Refine Draft Model node takes a previously generated 3D draft model and improves its quality, optionally adding textures. It submits a refinement task to the Meshy API and returns the final 3D model files once processing is complete.

Inputs

ParameterDescriptionData TypeRequiredRange
modelSpecifies the AI model to use for refinement. Currently, only the “latest” model is available.COMBOYes"latest"
meshy_task_idThe unique task ID of the draft model you want to refine.MESHY_TASK_IDYes-
enable_pbrGenerate PBR Maps (metallic, roughness, normal) in addition to the base color. Note: this should be set to false when using Sculpture style, as Sculpture style generates its own set of PBR maps. (default: False)BOOLEANNo-
texture_promptProvide a text prompt to guide the texturing process. Maximum 600 characters. Cannot be used at the same time as texture_image. (default: empty string)STRINGNo-
texture_imageOnly one of texture_image or texture_prompt may be used at the same time.IMAGENo-
Note: The texture_prompt and texture_image inputs are mutually exclusive. You cannot provide both a text prompt and an image for texturing in the same operation.

Outputs

Output NameDescriptionData Type
model_fileThe filename of the generated GLB model. (For backward compatibility only)STRING
meshy_task_idThe unique task ID for the submitted refinement job.MESHY_TASK_ID
GLBThe final refined 3D model in GLB format.FILE3DGLB
FBXThe final refined 3D model in FBX format.FILE3DFBX
This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHub

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