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The Meshy: Rig Model node takes a 3D model from a previous Meshy task and automatically creates a skeleton for it, producing a rigged character that can be posed and animated. The node outputs the rigged model in both GLB and FBX file formats.

Inputs

ParameterDescriptionData TypeRequiredRange
meshy_task_idThe unique task ID from a previous Meshy operation (e.g., text-to-3D or image-to-3D) that generated the model to be rigged.STRINGYesN/A
height_metersThe approximate height of the character model in meters. This aids in scaling and rigging accuracy (default: 1.7).FLOATYes0.1 to 15.0
texture_imageThe model’s UV-unwrapped base color texture image.IMAGENoN/A
Note: The auto-rigging process is currently not suitable for untextured meshes, non-humanoid assets, or humanoid assets with unclear limb and body structure.

Outputs

Output NameDescriptionData Type
model_fileA legacy output for backward compatibility, containing the filename of the GLB model.STRING
rig_task_idThe unique task ID for this rigging operation, which can be used to reference the result.STRING
GLBThe rigged 3D character model saved in the GLB file format.FILE3DGLB
FBXThe rigged 3D character model saved in the FBX file format.FILE3DFBX
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