Inputs
| Parameter | Description | Data Type | Required | Range |
|---|---|---|---|---|
meshy_task_id | The unique task ID from a previous Meshy operation (e.g., text-to-3D or image-to-3D) that generated the model to be rigged. | STRING | Yes | N/A |
height_meters | The approximate height of the character model in meters. This aids in scaling and rigging accuracy (default: 1.7). | FLOAT | Yes | 0.1 to 15.0 |
texture_image | The model’s UV-unwrapped base color texture image. | IMAGE | No | N/A |
Outputs
| Output Name | Description | Data Type |
|---|---|---|
model_file | A legacy output for backward compatibility, containing the filename of the GLB model. | STRING |
rig_task_id | The unique task ID for this rigging operation, which can be used to reference the result. | STRING |
GLB | The rigged 3D character model saved in the GLB file format. | FILE3DGLB |
FBX | The rigged 3D character model saved in the FBX file format. | FILE3DFBX |
This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHub
Source fingerprint (SHA-256):
de47454600293b647fd6e244ad7e53de66169bb0d2b65df517a85bc6bc3ee6e0