Inputs
| Parameter | Description | Data Type | Required | Range |
|---|---|---|---|---|
model | The AI model version to use for texturing. Currently, only the “latest” version is available. | COMBO | Yes | "latest" |
meshy_task_id | The unique identifier (task ID) from a previous Meshy 3D generation or conversion task. This provides the base 3D model to be textured. | MESHY_TASK_ID | Yes | - |
enable_original_uv | Use the original UV of the model instead of generating new UVs. When enabled (default: True), Meshy preserves existing textures from the uploaded model. If the model has no original UV, the quality of the output might not be as good. | BOOLEAN | No | - |
pbr | Enables Physically Based Rendering (PBR) material output for the textured model (default: False). | BOOLEAN | No | - |
text_style_prompt | Describe your desired texture style of the object using text. Maximum 600 characters. Cannot be used at the same time as image_style. | STRING | No | - |
image_style | A 2D image to guide the texturing process. Cannot be used at the same time with text_style_prompt. | IMAGE | No | - |
- You must provide either a
text_style_promptor animage_style, but you cannot provide both at the same time. - The
text_style_promptis limited to a maximum of 600 characters.
Outputs
| Output Name | Description | Data Type |
|---|---|---|
model_file | The filename of the generated GLB model. This output is provided for backward compatibility. | STRING |
meshy_task_id | The unique task identifier for this texturing job, which can be used to reference the result. | MODEL_TASK_ID |
GLB | The textured 3D model saved in the GLB file format. | FILE3DGLB |
FBX | The textured 3D model saved in the FBX file format. | FILE3DFBX |
This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHub
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