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Overview

This node converts a single 2D image into a 3D model using the Tripo P1 API. It is optimized for generating low-polygon, game-ready meshes.

Inputs

ParameterDescriptionData TypeRequiredRange
imageThe input image to convert to a 3D model.IMAGEYes-
output_modeA dictionary specifying the output mode and quality settings. This parameter controls the type of model generated and its texture quality. The available options are defined by the _build_p1_output_mode helper function and include settings for texture_quality (e.g., “standard”, “high”, “ultra”) and image_alignment.DICTYesSee description
enable_image_autofixPre-process the input image for better generation quality. (default: False)BOOLEANNoTrue
False
face_limitLimits the number of faces in the generated mesh. A value of -1 means no limit. (default: -1)INTNo-
model_seedA seed value for reproducible model generation. If not provided, a random seed is used. (default: None)INTNo-
auto_sizeAutomatically determine the optimal size for the generated model. (default: False)BOOLEANNoTrue
False
export_uvExport UV coordinates with the model. (default: True)BOOLEANNoTrue
False
compress_geometryCompress the geometry data to reduce file size. (default: False)BOOLEANNoTrue
False

Outputs

Output NameDescriptionData Type
model_fileThe file path to the generated 3D model. This output is provided for backward compatibility only.STRING
model task_idThe unique task ID for the model generation request.MODEL_TASK_ID
GLBThe generated 3D model in GLB format.FILE3DGLB
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