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Generates a low-poly 3D model with clean topology from several views of the same subject using Tripo’s P2 model. The front view is required and one to three of the left, back and right views can be added to improve the result. The model comes back as a triangle mesh (GLB) or, when model.quad is enabled, as a quad-dominant mesh (FBX).

Inputs

Common Inputs

P2 Inputs

Notes:
  • model.image is required, and at least one of model.image_left, model.image_back or model.image_right has to be connected as well; the node raises an error if the front view is the only image.
  • Only the first image of each batch is used.
  • model.face_limit is a target rather than a hard cap, so the result can contain more faces than requested. -1 leaves the choice to Tripo.
  • model.quad decides which output carries the mesh. With it enabled the model arrives on the FBX output and the GLB output stays empty; with it disabled the model arrives on GLB and FBX stays empty. The node raises an error if the empty output is the one you connected.
  • model.texture, model.pbr, model.texture_seed, model.auto_size, model.texture_alignment and model.orientation only apply to textured models: with "none" the node sends no texture settings and returns bare geometry.
  • model.compress_geometry has no effect on quad meshes.

Outputs

This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHub

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