model.quad is enabled, as a quad-dominant mesh (FBX).
Inputs
Common Inputs
P2 Inputs
Notes:
model.imageis required and only the first image of the batch is used.model.face_limitis a target rather than a hard cap, so the result can contain more faces than requested.-1leaves the choice to Tripo.model.quaddecides which output carries the mesh. With it enabled the model arrives on the FBX output and the GLB output stays empty; with it disabled the model arrives on GLB and FBX stays empty. The node raises an error if the empty output is the one you connected.model.texture,model.pbr,model.texture_seed,model.auto_size,model.texture_alignmentandmodel.orientationonly apply to textured models: with"none"the node sends no texture settings and returns bare geometry.model.compress_geometryhas no effect on quad meshes.
Outputs
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