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Generates a low-poly 3D model with clean topology from a single image using Tripo’s P2 model. The result comes back as a triangle mesh (GLB) or, when model.quad is enabled, as a quad-dominant mesh (FBX).

Inputs

Common Inputs

P2 Inputs

Notes:
  • model.image is required and only the first image of the batch is used.
  • model.face_limit is a target rather than a hard cap, so the result can contain more faces than requested. -1 leaves the choice to Tripo.
  • model.quad decides which output carries the mesh. With it enabled the model arrives on the FBX output and the GLB output stays empty; with it disabled the model arrives on GLB and FBX stays empty. The node raises an error if the empty output is the one you connected.
  • model.texture, model.pbr, model.texture_seed, model.auto_size, model.texture_alignment and model.orientation only apply to textured models: with "none" the node sends no texture settings and returns bare geometry.
  • model.compress_geometry has no effect on quad meshes.

Outputs

This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHub

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