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MergeMeshes combines multiple mesh inputs into one mesh by stacking their vertices, faces, UV coordinates, and vertex colors, and adjusting face indices so the result is a single continuous mesh.

Inputs

Note: Only the first mesh item from each input mesh’s batch is used. If any input mesh has UV data, the output includes UVs and meshes without UVs receive zero-filled UV values. If any input mesh has vertex colors, the output includes vertex colors; meshes without colors receive white (value 1) colors, and color channels are padded to the largest channel count found among inputs. Only the texture from the first input that provides one is kept; additional textures are dropped.

Outputs

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