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Weld Vertices merges coincident vertices in a 3D mesh, so faces that previously had separate corner points end up sharing the same vertices. It groups nearby vertices using grid quantization with a tolerance based on the mesh bounding box, and averages vertex colors for each merged group. This is useful when a mesh arrives unwelded, meaning each face has its own vertices and no shared edges.

Inputs

Note: When epsilon_abs is greater than 0, it takes precedence over epsilon_rel and the relative tolerance is ignored. When epsilon_abs is 0, the relative tolerance epsilon_rel is used.

Outputs

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