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PaintMesh occupies a 3D mesh and a voxel color field. It assigns each vertex the color of the nearest voxel in the field, writing the result as vertex colors on the output mesh. If the voxel field is empty, the mesh is painted with default zero (black) vertex colors.

Inputs

Note: When the voxel field coordinates include a batch index channel and the input mesh contains multiple mesh items, the node applies the colors separately to each mesh item in the batch. The sampled colors are converted from sRGB to linear RGB for the output mesh.

Outputs

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