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This node renders a 3D mesh into a 2D image by ray-casting a single view. It can output the textured mesh, vertex colors, a solid shaded surface, surface normals, or depth. The camera and optional model transform can come from a Load3D / Preview3D viewer; if no camera is connected, a default front view is auto-framed.

Inputs

Note: Only the first item of a batched mesh is rendered — if the mesh batch contains more than one item, the node logs a warning and uses the first one. The texture mode requires the mesh to have both a texture and UVs, and the vertex colors mode requires vertex colors; if the data for the selected mode is not available, the node falls back to the solid shaded render. model_3d_info and camera_info are meant to be connected together from the same Load3D / Preview3D viewer so the render matches the viewer framing.

Outputs

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