normal_map input of Apply Texture To Mesh.
Inputs
Note:
low_poly must have UV coordinates. If it has none, the node raises an error because it bakes onto the existing UV layout and does not unwrap the mesh. When low_poly is a batch, each item is baked in order; if high_poly contains only one item, that item is reused for every batch item. Empty meshes in the batch are skipped with a warning and produce a flat mid-gray (0.5) normal map.
Outputs
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