Inputs
Notes:
- The input mesh must have UVs. If no UVs are present, the node raises an error. UVs must be 1:1 with the vertices (one UV per vertex).
- When the mesh and voxel coordinates contain a batch dimension, each batch item is baked separately. If a batch item has no voxels or no faces, it is skipped and a black texture is emitted for it.
- When
reference_meshis provided for a batch, it is matched by batch index unless it contains only a single mesh, in which case that mesh is used for all items.
Outputs
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