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This node extracts a mesh’s baked textures and returns them as separate images: base color, metallic, roughness, occlusion, and normal map. Texture channels that were not baked come back as neutral defaults — white for occlusion and a flat blue for the normal map.

Inputs

Note: The mesh must have a baked base color texture. If it does not, the node raises an error and recommends running BakeTextureFromVoxel first. When the metallic-roughness texture is missing, the metallic and roughness outputs are black (0). The occlusion output is white unless the mesh contains baked ambient occlusion. The normal_map output is a flat neutral blue when no normal map was baked.

Outputs

This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHub

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