Inputs
Note: The mesh must have a baked base color texture. If it does not, the node raises an error and recommends running BakeTextureFromVoxel first. When the metallic-roughness texture is missing, the
metallic and roughness outputs are black (0). The occlusion output is white unless the mesh contains baked ambient occlusion. The normal_map output is a flat neutral blue when no normal map was baked.
Outputs
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