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Generates a UV atlas for a 3D mesh. The surface is split into charts, each chart is flattened into two dimensions, and the results are packed into a [0,1] UV atlas. Vertices on chart seams are duplicated, so the output mesh can contain more vertices than the input.

Inputs

Note: if the input mesh contains unwelded vertices (triangle soup), the node may warn that face adjacency is low and produce per-face UV charts; increasing weld_distance merges coincident vertices before unwrapping.

Outputs

This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHub

Source fingerprint (SHA-256): cf0dbbe43df507921e6e9795b42d5cb5691ccc2ae98a8bb17e02e3928ea0b815