Skip to main content
Generates a UV atlas for a 3D mesh. The mesh surface is split into charts, each chart is flattened into two dimensions, and the flattened charts are packed into a [0,1] UV atlas. Vertices on chart seams are duplicated (one copy per chart, same position, own UV), so the output mesh can contain more vertices than the input mesh, and the output faces may differ in count from the input.

Inputs

Note: if the input mesh contains unwelded vertices, the node may warn that face adjacency is low and produce per-face UV charts; increasing weld_distance merges coincident vertices before unwrapping. Degenerate faces (faces that reuse the same vertex index) are dropped during processing.

Outputs

This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHub

Source fingerprint (SHA-256): fcab6f0b621693d862ee74b5ec498498d2f1f247a66f478704377598a6b39388