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Renders a mesh’s UV layout as an image. Each connected UV region (chart) is filled with a distinct color, and chart boundaries are outlined in black on a dark gray background.

Inputs

Note: If the mesh has no UV coordinates, the node raises the error “mesh has no UVs to render. Run UnwrapMesh first.” If the mesh contains a batch dimension (3D UV or face arrays), only the first item in the batch is rendered.

Outputs

This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHub

Source fingerprint (SHA-256): b462101036418350390ffed621e583c6de14d5ea34d1e427342dc44ec3fd1922